Nature cards
Big, tough monsters that remove their own damage and grow each time they attack.
Nature has 17 monsters in 7 families and 15 Tactics. Its starter is Seedhorn, with the Duskwood deck.
On the circle of affinities, Nature stands between Shadow and Fire. Every Crossform joins two affinities that stand side by side.
Nature monsters
Pangcoalian EmberbloomCROSSFORM · FIRE + NATURELEGENDARYUnique. On Level Up: Deal 2 damage to an enemy monster. Draw 1 card.68MV1 · 004 / 160311
SeedhornLEVEL 1 · NATURECOMMON22MV1 · 013 / 1601
Seedhorn SaplingLEVEL 2 · NATUREUNCOMMON35MV1 · 014 / 16011
Seedhorn ThicketLEVEL 3 · NATUREEPICOn Level Up: Draw 1 card.48MV1 · 015 / 16021
Seedhorn NightrootCROSSFORM · NATURE + SHADOWLEGENDARYUnique. Guard. On Level Up: You may pay 1 Life to give an adjacent friendly monster Shield and draw 1 card.610MV1 · 016 / 160311
SproutslugLEVEL 1 · NATURECOMMONOn Summon: Remove up to 2 damage from a friendly monster.23MV1 · 056 / 1601
MosshelixLEVEL 2 · NATUREUNCOMMONAt the end of your turn, remove 2 damage from each friendly monster, including this monster.27MV1 · 057 / 16011
BurruntLEVEL 1 · NATURECOMMONAfter this monster attacks a monster and survives, it gets a +1 Attack counter.32MV1 · 058 / 1601
ThicketuskLEVEL 2 · NATUREUNCOMMONAfter this monster attacks a monster and survives, it gets a +1 Attack counter.54MV1 · 059 / 16011
BriarbackLEVEL 3 · NATUREEPICAfter this monster attacks a monster and survives, it gets a +1 Attack counter. On Level Up: Remove all damage from this monster.49MV1 · 060 / 16021
NubrootLEVEL 1 · NATURECOMMONInstead of attacking, this monster can remove up to 2 damage from an adjacent friendly monster.15MV1 · 072 / 1601
OssabloomThe RootheartLEVEL 1 · NATURELEGENDARYUnique. Your Level Ups cost 1 less generic Focus. At the end of your turn, remove 1 damage from each friendly monster.510MV1 · 073 / 16032
CoilsprigLEVEL 1 · NATURECOMMONWhen this monster defeats a monster, remove all damage from this monster.23MV1 · 137 / 1601
ThorntongueLEVEL 2 · NATUREUNCOMMONWhen this monster defeats a monster, remove all damage from this monster. On Level Up: This monster and an enemy monster deal damage equal to their Attack to each other.33MV1 · 138 / 16011
BramblecrestLEVEL 3 · NATUREEPICWhen this monster defeats a monster, remove all damage from this monster. On Level Up: This monster and an enemy monster deal damage equal to their Attack to each other.47MV1 · 139 / 16021
SporecubLEVEL 1 · NATURECOMMONInstead of attacking, this monster can remove up to 2 damage from itself.23MV1 · 140 / 1601
CapbrockLEVEL 2 · NATUREUNCOMMONInstead of attacking, this monster can remove up to 2 damage from itself and each adjacent friendly monster.36MV1 · 141 / 16011
ShelfmaneLEVEL 3 · NATUREEPICInstead of attacking, this monster can remove up to 3 damage from itself and each adjacent friendly monster.48MV1 · 142 / 16021
Nature Tactics
Root BraceTACTICTACTIC · NATURECOMMONRemove up to 3 damage from a friendly monster and 1 damage from each monster adjacent to it.MV1 · 033 / 1601
Wild SurgeTACTICTACTIC · NATURECOMMONGive a friendly monster +3 Attack until end of turn.MV1 · 034 / 16011
Season’s TurnTACTICTACTIC · NATURERAREDraw 1 card. If you control a Level 3 or Level 4 monster, draw 2 more cards.MV1 · 035 / 16011
Briar HoldTACTICTACTIC · NATUREUNCOMMONGive a friendly monster Guard until the start of your next turn. If a monster is adjacent to it, draw 1 card.MV1 · 036 / 16011
Room to GrowTACTICTACTIC · NATUREUNCOMMONYour next Level Up this turn costs 1 less Focus (generic first, then Nature). Draw 1 card.MV1 · 091 / 16011
BarkhideTACTICTACTIC · NATURECOMMONUntil the start of your next turn, a friendly monster takes 1 less damage from each source.MV1 · 092 / 1601
Rootbound ClashTACTICTACTIC · NATURERAREA friendly monster and an enemy monster deal damage equal to their Attack to each other. This doesn't count as an attack.MV1 · 093 / 16011
Seedling CallTACTICTACTIC · NATUREUNCOMMONLook at the top 4 cards of your deck. Put up to two Level 1 monster cards into your hand and the rest on the bottom.MV1 · 094 / 16011
Full BloomTACTICTACTIC · NATURECOMMONFriendly monsters get +1 Attack until end of turn, or +2 Attack if you control a Level 3 or Level 4 monster.MV1 · 095 / 16011
Call of the CanopyTACTICTACTIC · NATUREUNCOMMONLook at the top 6 cards of your deck. Summon up to two Level 1 monsters from them for free, as long as their costs add up to 4 or less. Put the rest on the bottom of your deck.MV1 · 143 / 16022
Branching PathTACTICTACTIC · NATURECOMMONPut a friendly Level 1 monster on the bottom of your deck. Search your deck for a Level 1 monster card with a different name that costs at most 1 more, and summon it for free in the same place.MV1 · 144 / 1601
Root to CrownTACTICTACTIC · NATURERAREChoose a family. Search your deck for its Level 1, Level 2 and Level 3 cards and put one of each into your hand.MV1 · 145 / 16022
Trailblazer's CallTACTICTACTIC · NATURECOMMONLevel 1 monsters you summon this turn can attack enemy monsters right away. They still can't attack your rival or Level Up this turn.MV1 · 146 / 1601
Return to the RootsTACTICTACTIC · NATUREUNCOMMONPut a friendly Level 3 monster and the cards under it on the bottom of your deck. Draw 3 cards and remove all damage from your other monsters.MV1 · 147 / 16011
Strength from ScarsTACTICTACTIC · NATURECOMMONRemove up to 2 damage from each friendly monster. Give a friendly monster +1 Attack until end of turn for each damage removed this way.MV1 · 148 / 16011