Meldvale cards
85 monsters in 35 families, and 75 Tactics. Type a name, or any words from a card.
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Pangcoalian Stoker 11 Level 2 Fire monster, 3 Attack, 4 Health Uncommon
On Level Up: Deal 1 damage to an enemy monster.
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Pangcoalian Furnace 21 Level 3 Fire monster, 5 Attack, 6 Health Epic
On Level Up: Deal 2 damage to an enemy monster and 1 damage to each monster adjacent to it.
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Pangcoalian Emberbloom 311 Fire and Nature Crossform, 6 Attack, 8 Health Legendary
Unique. On Level Up: Deal 2 damage to an enemy monster. Draw 1 card.
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Rillfin 1 Level 1 Water monster, 1 Attack, 3 Health Common
On Summon: Draw 1 card, then discard 1 card.
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Rillfin Roller 11 Level 2 Water monster, 3 Attack, 5 Health Uncommon
On Level Up: An enemy monster and each of its adjacent monsters get -1 Attack until the start of your next turn.
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Rillfin Dayglide 311 Water and Light Crossform, 6 Attack, 8 Health Legendary
Unique. On Level Up: Give a friendly monster Shield. After this monster attacks, restore 1 Life to yourself.
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Prismhare Glider 11 Level 2 Light monster, 2 Attack, 5 Health Uncommon
Guard. On Level Up: Remove 1 damage from this monster.
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Prismhare Warden 21 Level 3 Light monster, 3 Attack, 7 Health Epic
Guard. On Level Up: Give an adjacent friendly monster Shield.
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Prismhare Sunbrand 311 Light and Fire Crossform, 5 Attack, 9 Health Legendary
Unique. Guard. Your adjacent friendly monsters have +1 Attack. On Level Up: Remove up to 3 damage from a friendly monster.
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Seedhorn Nightroot 311 Nature and Shadow Crossform, 6 Attack, 10 Health Legendary
Unique. Guard. On Level Up: You may pay 1 Life to give an adjacent friendly monster Shield and draw 1 card.
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Foldwing Veil 11 Level 2 Shadow monster, 3 Attack, 4 Health Uncommon
On Level Up: You may pay 2 Life to draw 1 card.
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Foldwing Raincloak 311 Shadow and Water Crossform, 6 Attack, 8 Health Legendary
Unique. On Level Up: Return a Level 1 monster from your discard pile to your hand. Draw 1 card, then discard 1 card.
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Stand Together 1 Light Tactic Common
Give a friendly monster +1 Attack until end of turn. If you control a Guard, draw 1 card.
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Undertow 11 Water Tactic Uncommon
An enemy monster gets -3 Attack and its adjacent monsters get -1 Attack until the start of your next turn.
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Slipstream 1 Water Tactic Common
Give a friendly monster +1 Attack until end of turn. Draw 1 card, then discard 1 card.
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Second Shade 11 Shadow Tactic Common
Return a Level 1 or Level 2 monster from your discard pile to your hand.
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Cruel Exchange 1 Shadow Tactic Common
Defeat a friendly monster. Draw 1 card and defeat an enemy monster.
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Root Brace 1 Nature Tactic Common
Remove up to 3 damage from a friendly monster and 1 damage from each monster adjacent to it.
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Season’s Turn 11 Nature Tactic Rare
Draw 1 card. If you control a Level 3 or Level 4 monster, draw 2 more cards.
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Briar Hold 11 Nature Tactic Uncommon
Give a friendly monster Guard until the start of your next turn. If a monster is adjacent to it, draw 1 card.
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Hotstep 1 Fire Tactic Common
Deal 1 damage to a friendly monster. If it survives, give it +3 Attack until end of turn.
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Feed the Furnace 11 Fire Tactic Uncommon
As an additional cost, discard another card from your hand. Draw 2 cards.
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Wickbeet 1 Level 1 Light monster, 1 Attack, 3 Health Common
On Summon: Give an adjacent friendly monster Shield.
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Beaconback 11 Level 2 Light monster, 2 Attack, 7 Health Uncommon
On Level Up: Give each adjacent friendly monster Shield.
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Bannerwing 11 Level 2 Light monster, 3 Attack, 4 Health Uncommon
Your adjacent friendly monsters have +1 Attack.
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Dawnmarshal 21 Level 3 Light monster, 4 Attack, 7 Health Epic
Your adjacent friendly monsters have +1 Attack. On Level Up: Give an adjacent friendly monster Shield.
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Dripclaw 1 Level 1 Water monster, 2 Attack, 3 Health Common
On Summon: You may move an enemy monster to an end of its row.
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Tideporter 11 Level 2 Water monster, 2 Attack, 6 Health Uncommon
On Level Up: Move an enemy monster to an end of its row. It gets -2 Attack until the start of your next turn.
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Pleatfin 1 Level 1 Water monster, 2 Attack, 3 Health Common
After you play a Tactic, this monster gets +1 Attack until end of turn.
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Veilfin 11 Level 2 Water monster, 2 Attack, 4 Health Uncommon
On Level Up: Return a Tactic card from your discard pile to your hand.
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Tapestride 21 Level 3 Water monster, 4 Attack, 6 Health Epic
Once each turn, after you play a Tactic, draw 1 card.
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Ragmite 1 Level 1 Shadow monster, 2 Attack, 2 Health Common
On Defeat: Return a Level 2 or Level 3 monster card from your discard pile to your hand.
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Shroudloom 11 Level 2 Shadow monster, 3 Attack, 4 Health Uncommon
On Level Up: Return a Level 2 or Level 3 monster card from your discard pile to your hand.
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Snicker 1 Level 1 Shadow monster, 2 Attack, 2 Health Common
When this monster attacks a damaged monster, it has +1 Attack.
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Gloamjaw 11 Level 2 Shadow monster, 2 Attack, 4 Health Uncommon
When this monster attacks a damaged monster, it has +2 Attack.
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Dreadcackle 21 Level 3 Shadow monster, 5 Attack, 6 Health Epic
When this monster attacks a damaged monster, it has +2 Attack. On Level Up: Deal 2 damage to a damaged enemy monster.
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Sproutslug 1 Level 1 Nature monster, 2 Attack, 3 Health Common
On Summon: Remove up to 2 damage from a friendly monster.
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Mosshelix 11 Level 2 Nature monster, 2 Attack, 7 Health Uncommon
At the end of your turn, remove 2 damage from each friendly monster, including this monster.
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Burrunt 1 Level 1 Nature monster, 3 Attack, 2 Health Common
After this monster attacks a monster and survives, it gets a +1 Attack counter.
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Thicketusk 11 Level 2 Nature monster, 5 Attack, 4 Health Uncommon
After this monster attacks a monster and survives, it gets a +1 Attack counter.
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Briarback 21 Level 3 Nature monster, 4 Attack, 9 Health Epic
After this monster attacks a monster and survives, it gets a +1 Attack counter. On Level Up: Remove all damage from this monster.
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Cinderbound 11 Level 2 Fire monster, 4 Attack, 4 Health Uncommon
On Level Up: Deal 2 damage to an enemy monster.
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Stokehorn 11 Level 2 Fire monster, 5 Attack, 4 Health Uncommon
When this monster attacks a Guard, it has +2 Attack.
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Calderam 21 Level 3 Fire monster, 6 Attack, 7 Health Epic
When this monster attacks a monster, excess damage is dealt to your rival.
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Glimbit 1 Level 1 Light monster, 0 Attack, 3 Health Common
Guard. On Defeat: Give a friendly monster Shield.
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Orrivane - The First Beacon 32 Level 1 Light monster, 4 Attack, 8 Health Legendary
Unique. Guard. At the start of your turn, give each other friendly monster Shield.
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Puddlepip 1 Level 1 Water monster, 1 Attack, 2 Health Common
On Summon: Move an enemy monster to an end of its row. It gets -1 Attack until the start of your next turn.
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Vastaryn - The Walking Sea 32 Level 1 Water monster, 5 Attack, 8 Health Legendary
Unique. On Summon: Each enemy monster gets -2 Attack until the start of your next turn.
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Hushmote 1 Level 1 Shadow monster, 2 Attack, 1 Health Common
On Defeat: Draw 1 card, then discard 1 card.
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Veyrune - The Hollow Crown 32 Level 1 Shadow monster, 5 Attack, 6 Health Legendary
Unique. On Summon: Return up to two Level 1 monster cards from your discard pile to your hand. When another friendly monster is defeated, this monster gets +1 Attack.
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Nubroot 1 Level 1 Nature monster, 1 Attack, 5 Health Common
Instead of attacking, this monster can remove up to 2 damage from an adjacent friendly monster.
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Ossabloom - The Rootheart 32 Level 1 Nature monster, 5 Attack, 10 Health Legendary
Unique. Your Level Ups cost 1 less generic Focus. At the end of your turn, remove 1 damage from each friendly monster.
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Sootumble 1 Level 1 Fire monster, 1 Attack, 1 Health Common
On Defeat: Deal 2 damage to an enemy monster.
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Cindervault - The Mountain Below 32 Level 1 Fire monster, 5 Attack, 7 Health Legendary
Unique. On Summon: Deal 3 damage to an enemy monster. When this monster attacks a monster, excess damage is dealt to your rival.
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Borrowed Brilliance 1 Light Tactic Uncommon
Move Shield from one friendly monster to another. The receiving monster gets +2 Attack until end of turn.
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Shoulder to Shoulder 1 Light Tactic Common
Choose a friendly monster. Each monster adjacent to it gets +2 Attack until end of turn.
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Brave Escort 1 Light Tactic Common
Give a friendly monster Guard until the start of your next turn. Give a monster adjacent to it Shield.
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Shared Burden 1 Light Tactic Uncommon
Move up to 3 damage from a friendly monster to another friendly monster. This can't defeat the second monster.
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Joined Radiance 21 Light Tactic Rare
Choose two adjacent friendly monsters that haven't attacked this turn. They don't attack this turn. Deal damage equal to their combined Attack to an enemy monster.
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Crosscurrent 1 Water Tactic Rare
Rearrange your monster row in any order. Draw 1 card, then discard 1 card.
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Sidewash 12 Water Tactic Common
Move an enemy monster to an end of its row. It gets -2 Attack until the start of your next turn.
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Stillwater Lens 11 Water Tactic Uncommon
Look at the top 3 cards of your deck. Put one into your hand and the rest on the bottom in any order.
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Reflecting Pool 1 Water Tactic Common
Two friendly monsters exchange their printed Attack until end of turn.
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Low Tide 11 Water Tactic Uncommon
Choose an enemy monster. Until the end of your rival's next turn, it can't attack you.
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Stolen Whisper 1 Shadow Tactic Uncommon
As an additional cost, pay 2 Life. Look at your rival's hand and choose a Tactic in it. They discard it.
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Unfinished Legend 11 Shadow Tactic Uncommon
As an additional cost, pay 2 Life. Return a Level 3 or Level 4 monster card from your discard pile to your hand.
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Last Laugh 1 Shadow Tactic Common
Until the start of your next turn, a friendly monster has "On Defeat: Deal damage equal to this monster's Attack to an enemy monster."
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Grim Exchange 11 Shadow Tactic Rare
Defeat a friendly monster. If you do, return a monster card from your discard pile to play. Its Level can be at most 1 higher than the defeated monster's.
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Buried Possibilities 11 Shadow Tactic Common
Look at the top 3 cards of your deck. Put one into your hand and the rest into your discard pile.
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Room to Grow 11 Nature Tactic Uncommon
Your next Level Up this turn costs 1 less Focus (generic first, then Nature). Draw 1 card.
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Barkhide 1 Nature Tactic Common
Until the start of your next turn, a friendly monster takes 1 less damage from each source.
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Rootbound Clash 11 Nature Tactic Rare
A friendly monster and an enemy monster deal damage equal to their Attack to each other. This doesn't count as an attack.
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Seedling Call 11 Nature Tactic Uncommon
Look at the top 4 cards of your deck. Put up to two Level 1 monster cards into your hand and the rest on the bottom.
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Full Bloom 11 Nature Tactic Common
Friendly monsters get +1 Attack until end of turn, or +2 Attack if you control a Level 3 or Level 4 monster.
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Forked Flare 11 Fire Tactic Common
Deal 1 damage to an enemy monster and 1 damage to each monster adjacent to it.
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Shellsplit Spark 1 Fire Tactic Common
Choose an enemy monster. Deal 1 damage to each monster adjacent to it.
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Flash Fuel 22 Fire Tactic Uncommon
As an additional cost, discard a monster card. Deal damage equal to 1 plus its Level to an enemy monster.
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Scorching Pursuit 1 Fire Tactic Uncommon
Play only if an enemy monster was defeated this turn. A friendly monster ignores Guard this turn. Draw 1 card.
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Overflowing Flame 32 Fire Tactic Rare
Deal 3 damage to an enemy monster. Excess damage is dealt to your rival.
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Quillward 11 Level 2 Light monster, 3 Attack, 5 Health Uncommon
After this monster attacks a monster and survives, give an adjacent friendly monster Shield.
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Crownquill 21 Level 3 Light monster, 3 Attack, 7 Health Epic
After this monster attacks a monster and survives, give each adjacent friendly monster Shield. While this monster is damaged, it has +2 Attack.
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Glasswink 1 Level 1 Light monster, 2 Attack, 2 Health Common
On Summon: Mark an enemy monster. Your monsters have +1 Attack when they attack a marked monster.
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Mirrorwing 11 Level 2 Light monster, 3 Attack, 4 Health Uncommon
After this monster attacks a monster, mark that monster. Your monsters have +1 Attack when they attack a marked monster.
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Solstrix 21 Level 3 Light monster, 4 Attack, 6 Health Epic
After this monster attacks a monster, mark that monster. Your monsters have +2 Attack when they attack a marked monster. When a marked enemy monster is defeated, give a friendly monster Shield.
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Prism Relay 1 Light Tactic Common
Remove Shield from a friendly monster. Give Shield to each friendly monster adjacent to it.
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Stand in the Sun 11 Light Tactic Common
Until end of turn, a friendly monster's Attack becomes its remaining Health. It can't attack your rival this turn.
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An Open Hand 11 Light Tactic Common
Draw cards until you have as many cards in hand as your rival. You can't draw more than 3 cards this way.
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One Last Light 1 Light Tactic Uncommon
Until the start of your next turn, the first damage that would defeat you leaves you at 1 Life instead. After that, you can be defeated as usual.
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Gentle Judgment 22 Light Tactic Rare
Play only if you control a monster. Defeat an enemy monster that has more Attack than each of your monsters. Your rival restores 3 Life.
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Dawn Accord 22 Light Tactic Uncommon
Choose two: give a friendly monster Shield; restore 3 Life to yourself; or draw 2 cards if you control a Guard.
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Spoutling 1 Level 1 Water monster, 2 Attack, 2 Health Common
On Summon: An enemy monster gets -1 Attack until the start of your next turn.
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Trunkwell 11 Level 2 Water monster, 2 Attack, 5 Health Uncommon
After this monster attacks, move an enemy monster to an end of its row. It gets -1 Attack until the start of your next turn.
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Floodbearer 21 Level 3 Water monster, 4 Attack, 7 Health Epic
After this monster attacks, move an enemy monster to an end of its row. It gets -1 Attack and each monster adjacent to it gets -1 Attack until the start of your next turn.
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Sawpup 1 Level 1 Water monster, 2 Attack, 3 Health Common
When this monster attacks a monster, remove that monster's Shield first.
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Keelsaw 11 Level 2 Water monster, 3 Attack, 4 Health Uncommon
When this monster attacks a monster, remove that monster's Shield first. That monster loses Guard until end of turn.
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Riptooth 21 Level 3 Water monster, 5 Attack, 6 Health Epic
When this monster attacks a monster, remove that monster's Shield first. That monster loses Guard until end of turn. On Level Up: Remove Shield from each enemy monster.
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Forked Current 12 Water Tactic Uncommon
Reveal the top 3 cards of your deck. Your rival splits them into two piles. Put one pile into your hand and the other on the bottom of your deck.
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River Rehearsal 11 Water Tactic Common
Choose a friendly monster. Its On Summon or On Level Up ability happens again. This doesn't count as a summon or a Level Up.
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Twinwake 11 Water Tactic Uncommon
Choose another Water Tactic you played this turn. Its effect happens again, and you choose new targets. You can't choose Twinwake.
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Drown Out 1 Water Tactic Common
Until the start of your next turn, an enemy monster loses Guard and its abilities don't trigger.
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Anchor or Drift 23 Water Tactic Rare
Each player chooses one of their monsters to keep. Return every other monster to its owner's hand, along with the cards under it.
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Turn the River 11 Water Tactic Common
Put the rest of your hand on the bottom of your deck. Draw that many cards, plus 1.
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Pinchbone 1 Level 1 Shadow monster, 2 Attack, 2 Health Common
On Summon: Mark an enemy monster. When a marked enemy monster is defeated, this monster gets a +1 Attack counter.
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Hollowfang 11 Level 2 Shadow monster, 3 Attack, 4 Health Uncommon
On Level Up: Mark an enemy monster. When a marked enemy monster is defeated, draw 1 card.
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Ivoryclasp 21 Level 3 Shadow monster, 4 Attack, 6 Health Epic
On Level Up: Mark an enemy monster. When a marked enemy monster is defeated, draw 1 card and mark another enemy monster.
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Dozewisp 1 Level 1 Shadow monster, 1 Attack, 2 Health Common
On Defeat: Return a Level 1 monster card of another family from your discard pile to your hand.
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Tailwraith 11 Level 2 Shadow monster, 3 Attack, 3 Health Uncommon
On Defeat: Return a Level 1 or Level 2 monster card of another family from your discard pile to your hand.
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Grinhaunt 21 Level 3 Shadow monster, 4 Attack, 6 Health Epic
On Defeat: Return a Level 1 monster card of another family that costs 2 or less from your discard pile to play.
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Parting Gift 1 Shadow Tactic Common
Defeat a friendly monster. Deal damage equal to its Level to each enemy monster.
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Two Names One Grave 12 Shadow Tactic Uncommon
Search your deck for two monster cards with different names and reveal them. Your rival chooses one to put into your hand. Put the other into your discard pile.
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Borrowed Epitaph 1 Shadow Tactic Uncommon
Choose a monster card with an On Defeat ability in either discard pile. Until the start of your next turn, a friendly monster also has that ability.
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A Second Funeral 1 Shadow Tactic Common
Choose a friendly monster. Its On Defeat ability happens, and it stays in play.
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Borrowed Malice 12 Shadow Tactic Rare
As an additional cost, pay 2 Life. Play only if your row has room. Take control of a damaged enemy monster until end of turn. It can attack monsters this turn, but it can't attack your rival or Level Up.
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Graveward Gathering 12 Shadow Tactic Common
As an additional cost, pay 2 Life. Return up to three monster cards with different Levels from your discard pile to your hand.
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Coilsprig 1 Level 1 Nature monster, 2 Attack, 3 Health Common
When this monster defeats a monster, remove all damage from this monster.
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Thorntongue 11 Level 2 Nature monster, 3 Attack, 3 Health Uncommon
When this monster defeats a monster, remove all damage from this monster. On Level Up: This monster and an enemy monster deal damage equal to their Attack to each other.
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Bramblecrest 21 Level 3 Nature monster, 4 Attack, 7 Health Epic
When this monster defeats a monster, remove all damage from this monster. On Level Up: This monster and an enemy monster deal damage equal to their Attack to each other.
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Sporecub 1 Level 1 Nature monster, 2 Attack, 3 Health Common
Instead of attacking, this monster can remove up to 2 damage from itself.
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Capbrock 11 Level 2 Nature monster, 3 Attack, 6 Health Uncommon
Instead of attacking, this monster can remove up to 2 damage from itself and each adjacent friendly monster.
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Shelfmane 21 Level 3 Nature monster, 4 Attack, 8 Health Epic
Instead of attacking, this monster can remove up to 3 damage from itself and each adjacent friendly monster.
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Call of the Canopy 22 Nature Tactic Uncommon
Look at the top 6 cards of your deck. Summon up to two Level 1 monsters from them for free, as long as their costs add up to 4 or less. Put the rest on the bottom of your deck.
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Branching Path 1 Nature Tactic Common
Put a friendly Level 1 monster on the bottom of your deck. Search your deck for a Level 1 monster card with a different name that costs at most 1 more, and summon it for free in the same place.
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Root to Crown 22 Nature Tactic Rare
Choose a family. Search your deck for its Level 1, Level 2 and Level 3 cards and put one of each into your hand.
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Trailblazer's Call 1 Nature Tactic Common
Level 1 monsters you summon this turn can attack enemy monsters right away. They still can't attack your rival or Level Up this turn.
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Return to the Roots 11 Nature Tactic Uncommon
Put a friendly Level 3 monster and the cards under it on the bottom of your deck. Draw 3 cards and remove all damage from your other monsters.
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Strength from Scars 11 Nature Tactic Common
Remove up to 2 damage from each friendly monster. Give a friendly monster +1 Attack until end of turn for each damage removed this way.
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Pebblebill 1 Level 1 Fire monster, 2 Attack, 2 Health Common
On Summon: You may discard a monster card to deal 2 damage to an enemy monster.
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Slagscoop 11 Level 2 Fire monster, 2 Attack, 4 Health Uncommon
On Level Up: You may discard a monster card to deal 2 damage to each of up to two enemy monsters.
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Blastmaw 21 Level 3 Fire monster, 5 Attack, 6 Health Epic
On Level Up: You may discard a monster card to deal 2 damage to each enemy monster.
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Ventwing 11 Level 2 Fire monster, 2 Attack, 4 Health Uncommon
On Level Up: Deal 1 damage to an enemy monster. Instead of attacking, this monster can take 2 damage to deal 2 damage to an enemy monster.
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Siegescarab 21 Level 3 Fire monster, 4 Attack, 7 Health Epic
On Level Up: Deal 2 damage to an enemy monster. Instead of attacking, this monster can take 2 damage to deal 2 damage to an enemy monster.
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Cinder Chain 21 Fire Tactic Rare
Deal 1 damage to every monster, including yours. If a monster is defeated this way, do it again. This can happen up to 3 times.
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Burn Past the Limit 21 Fire Tactic Uncommon
Choose a friendly monster that didn't arrive this turn. It gets +1 Attack until end of turn and can attack one more time this turn. At the end of your turn, deal 2 damage to it.
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Smoke or Sparks 21 Fire Tactic Uncommon
Your rival chooses one: they take 4 damage, or you draw 3 cards.
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Kindling Credit 2 Fire Tactic Common
Deal 2 damage to an enemy monster. If this defeats it, refresh 2 of your spent Fire Focus.
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Type any words from a card's name or rules text. To be exact, use a:water for an affinity, t:tactic or t:monster for the kind, l:3 for a Level, r:epic for a rarity, and numbers such as cost<=2, attack>=4 or health>5. Put a phrase in quotes: "On Level Up".






























































































































































