Meldvale deck builder
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Deck 0 /30
Details
Pangcoalian LEVEL 1 · FIRE COMMON2 2 1
Pangcoalian
1
Level 1 Fire monster, 2 Attack, 2 Health
Common
No ability.
- 0 +
Pangcoalian Stoker LEVEL 2 · FIRE UNCOMMONOn Level Up: Deal 1 damage to an enemy monster.3 4 1 1
Pangcoalian Stoker
1 1
Level 2 Fire monster, 3 Attack, 4 Health
Uncommon
On Level Up: Deal 1 damage to an enemy monster.
- 0 +
Pangcoalian Furnace LEVEL 3 · FIRE EPICOn Level Up: Deal 2 damage to an enemy monster and 1 damage to each monster adjacent to it.5 6 2 1
Pangcoalian Furnace
2 1
Level 3 Fire monster, 5 Attack, 6 Health
Epic
On Level Up: Deal 2 damage to an enemy monster and 1 damage to each monster adjacent to it.
- 0 +
Pangcoalian Emberbloom CROSSFORM · FIRE + NATURE LEGENDARYUnique . On Level Up: Deal 2 damage to an enemy monster. Draw 1 card.6 8 3 1 1
Pangcoalian Emberbloom
3 1 1
Fire and Nature Crossform, 6 Attack, 8 Health
Legendary
Unique . On Level Up: Deal 2 damage to an enemy monster. Draw 1 card.
- 0 +
Rillfin LEVEL 1 · WATER COMMONOn Summon: Draw 1 card, then discard 1 card.1 3 1
Rillfin
1
Level 1 Water monster, 1 Attack, 3 Health
Common
On Summon: Draw 1 card, then discard 1 card.
- 0 +
Rillfin Roller LEVEL 2 · WATER UNCOMMONOn Level Up: An enemy monster and each of its adjacent monsters get -1 Attack until the start of your next turn.3 5 1 1
Rillfin Roller
1 1
Level 2 Water monster, 3 Attack, 5 Health
Uncommon
On Level Up: An enemy monster and each of its adjacent monsters get -1 Attack until the start of your next turn.
- 0 +
Rillfin Breaker LEVEL 3 · WATER EPICOn Level Up: Draw 1 card.4 7 2 1
Rillfin Breaker
2 1
Level 3 Water monster, 4 Attack, 7 Health
Epic
On Level Up: Draw 1 card.
- 0 +
Rillfin Dayglide CROSSFORM · WATER + LIGHT LEGENDARYUnique . On Level Up: Give a friendly monster Shield . After this monster attacks, restore 1 Life to yourself.6 8 3 1 1
Rillfin Dayglide
3 1 1
Water and Light Crossform, 6 Attack, 8 Health
Legendary
Unique . On Level Up: Give a friendly monster Shield . After this monster attacks, restore 1 Life to yourself.
- 0 +
Prismhare LEVEL 1 · LIGHT COMMONGuard .2 3 1
Prismhare
1
Level 1 Light monster, 2 Attack, 3 Health
Common
Guard .
- 0 +
Prismhare Glider LEVEL 2 · LIGHT UNCOMMONGuard . On Level Up: Remove 1 damage from this monster.2 5 1 1
Prismhare Glider
1 1
Level 2 Light monster, 2 Attack, 5 Health
Uncommon
Guard . On Level Up: Remove 1 damage from this monster.
- 0 +
Prismhare Warden LEVEL 3 · LIGHT EPICGuard . On Level Up: Give an adjacent friendly monster Shield .3 7 2 1
Prismhare Warden
2 1
Level 3 Light monster, 3 Attack, 7 Health
Epic
Guard . On Level Up: Give an adjacent friendly monster Shield .
- 0 +
Prismhare Sunbrand CROSSFORM · LIGHT + FIRE LEGENDARYUnique . Guard . Your adjacent friendly monsters have +1 Attack. On Level Up: Remove up to 3 damage from a friendly monster.5 9 3 1 1
Prismhare Sunbrand
3 1 1
Light and Fire Crossform, 5 Attack, 9 Health
Legendary
Unique . Guard . Your adjacent friendly monsters have +1 Attack. On Level Up: Remove up to 3 damage from a friendly monster.
- 0 +
Seedhorn LEVEL 1 · NATURE COMMON2 2 1
Seedhorn
1
Level 1 Nature monster, 2 Attack, 2 Health
Common
No ability.
- 0 +
Seedhorn Sapling LEVEL 2 · NATURE UNCOMMON3 5 1 1
Seedhorn Sapling
1 1
Level 2 Nature monster, 3 Attack, 5 Health
Uncommon
No ability.
- 0 +
Seedhorn Thicket LEVEL 3 · NATURE EPICOn Level Up: Draw 1 card.4 8 2 1
Seedhorn Thicket
2 1
Level 3 Nature monster, 4 Attack, 8 Health
Epic
On Level Up: Draw 1 card.
- 0 +
Seedhorn Nightroot CROSSFORM · NATURE + SHADOW LEGENDARYUnique . Guard . On Level Up: You may pay 1 Life to give an adjacent friendly monster Shield and draw 1 card.6 10 3 1 1
Seedhorn Nightroot
3 1 1
Nature and Shadow Crossform, 6 Attack, 10 Health
Legendary
Unique . Guard . On Level Up: You may pay 1 Life to give an adjacent friendly monster Shield and draw 1 card.
- 0 +
Foldwing LEVEL 1 · SHADOW COMMON2 3 1
Foldwing
1
Level 1 Shadow monster, 2 Attack, 3 Health
Common
No ability.
- 0 +
Foldwing Veil LEVEL 2 · SHADOW UNCOMMONOn Level Up: You may pay 2 Life to draw 1 card.3 4 1 1
Foldwing Veil
1 1
Level 2 Shadow monster, 3 Attack, 4 Health
Uncommon
On Level Up: You may pay 2 Life to draw 1 card.
- 0 +
Foldwing Dusk LEVEL 3 · SHADOW EPICOn Defeat: Draw 1 card.5 6 2 1
Foldwing Dusk
2 1
Level 3 Shadow monster, 5 Attack, 6 Health
Epic
On Defeat: Draw 1 card.
- 0 +
Foldwing Raincloak CROSSFORM · SHADOW + WATER LEGENDARYUnique . On Level Up: Return a Level 1 monster from your discard pile to your hand. Draw 1 card, then discard 1 card.6 8 3 1 1
Foldwing Raincloak
3 1 1
Shadow and Water Crossform, 6 Attack, 8 Health
Legendary
Unique . On Level Up: Return a Level 1 monster from your discard pile to your hand. Draw 1 card, then discard 1 card.
- 0 +
Prism Shelter TACTIC TACTIC · LIGHT COMMONGive a friendly monster Shield . 1 1
Prism Shelter
1 1
Light Tactic
Common
Give a friendly monster Shield .
- 0 +
Guiding Ray TACTIC TACTIC · LIGHT UNCOMMONRestore 2 Life to yourself. Draw 1 card. 2 1
Guiding Ray
2 1
Light Tactic
Uncommon
Restore 2 Life to yourself. Draw 1 card.
- 0 +
Stand Together TACTIC TACTIC · LIGHT COMMONGive a friendly monster +1 Attack until end of turn. If you control a Guard , draw 1 card. 1
Stand Together
1
Light Tactic
Common
Give a friendly monster +1 Attack until end of turn. If you control a Guard , draw 1 card.
- 0 +
Clear the Path TACTIC TACTIC · LIGHT RAREDeal 3 damage to an enemy monster with 4 or more Attack. 2 1
Clear the Path
2 1
Light Tactic
Rare
Deal 3 damage to an enemy monster with 4 or more Attack.
- 0 +
Wash Back TACTIC TACTIC · WATER COMMONReturn a Level 1 monster to its owner's hand. 1 1
Wash Back
1 1
Water Tactic
Common
Return a Level 1 monster to its owner's hand.
- 0 +
Undertow TACTIC TACTIC · WATER UNCOMMONAn enemy monster gets -3 Attack and its adjacent monsters get -1 Attack until the start of your next turn. 1 1
Undertow
1 1
Water Tactic
Uncommon
An enemy monster gets -3 Attack and its adjacent monsters get -1 Attack until the start of your next turn.
- 0 +
Deep Current TACTIC TACTIC · WATER RAREDraw 2 cards. 2 1
- 0 +
Slipstream TACTIC TACTIC · WATER COMMONGive a friendly monster +1 Attack until end of turn. Draw 1 card, then discard 1 card. 1
Slipstream
1
Water Tactic
Common
Give a friendly monster +1 Attack until end of turn. Draw 1 card, then discard 1 card.
- 0 +
Night Bargain TACTIC TACTIC · SHADOW UNCOMMONAs an additional cost, pay 2 Life. Draw 2 cards. 1 1
Night Bargain
1 1
Shadow Tactic
Uncommon
As an additional cost, pay 2 Life. Draw 2 cards.
- 0 +
Cull the Weak TACTIC TACTIC · SHADOW RAREDefeat an enemy monster of Level 2 or lower. 1 1
Cull the Weak
1 1
Shadow Tactic
Rare
Defeat an enemy monster of Level 2 or lower.
- 0 +
Second Shade TACTIC TACTIC · SHADOW COMMONReturn a Level 1 or Level 2 monster from your discard pile to your hand. 1 1
Second Shade
1 1
Shadow Tactic
Common
Return a Level 1 or Level 2 monster from your discard pile to your hand.
- 0 +
Cruel Exchange TACTIC TACTIC · SHADOW COMMONDefeat a friendly monster. Draw 1 card and defeat an enemy monster. 1
Cruel Exchange
1
Shadow Tactic
Common
Defeat a friendly monster. Draw 1 card and defeat an enemy monster.
- 0 +
Root Brace TACTIC TACTIC · NATURE COMMONRemove up to 3 damage from a friendly monster and 1 damage from each monster adjacent to it. 1
Root Brace
1
Nature Tactic
Common
Remove up to 3 damage from a friendly monster and 1 damage from each monster adjacent to it.
- 0 +
Wild Surge TACTIC TACTIC · NATURE COMMONGive a friendly monster +3 Attack until end of turn. 1 1
Wild Surge
1 1
Nature Tactic
Common
Give a friendly monster +3 Attack until end of turn.
- 0 +
Season’s Turn TACTIC TACTIC · NATURE RAREDraw 1 card. If you control a Level 3 or Level 4 monster, draw 2 more cards. 1 1
Season’s Turn
1 1
Nature Tactic
Rare
Draw 1 card. If you control a Level 3 or Level 4 monster, draw 2 more cards.
- 0 +
Briar Hold TACTIC TACTIC · NATURE UNCOMMONGive a friendly monster Guard until the start of your next turn. If a monster is adjacent to it, draw 1 card. 1 1
Briar Hold
1 1
Nature Tactic
Uncommon
Give a friendly monster Guard until the start of your next turn. If a monster is adjacent to it, draw 1 card.
- 0 +
Cinder Shot TACTIC TACTIC · FIRE COMMONDeal 2 damage to an enemy monster. 1
Cinder Shot
1
Fire Tactic
Common
Deal 2 damage to an enemy monster.
- 0 +
Hotstep TACTIC TACTIC · FIRE COMMONDeal 1 damage to a friendly monster. If it survives, give it +3 Attack until end of turn. 1
Hotstep
1
Fire Tactic
Common
Deal 1 damage to a friendly monster. If it survives, give it +3 Attack until end of turn.
- 0 +
Burn Through TACTIC TACTIC · FIRE RAREDeal 3 damage to your rival. 2 1
Burn Through
2 1
Fire Tactic
Rare
Deal 3 damage to your rival.
- 0 +
Feed the Furnace TACTIC TACTIC · FIRE UNCOMMONAs an additional cost, discard another card from your hand. Draw 2 cards. 1 1
Feed the Furnace
1 1
Fire Tactic
Uncommon
As an additional cost, discard another card from your hand. Draw 2 cards.
- 0 +
Wickbeet LEVEL 1 · LIGHT COMMONOn Summon: Give an adjacent friendly monster Shield .1 3 1
Wickbeet
1
Level 1 Light monster, 1 Attack, 3 Health
Common
On Summon: Give an adjacent friendly monster Shield .
- 0 +
Beaconback LEVEL 2 · LIGHT UNCOMMONOn Level Up: Give each adjacent friendly monster Shield .2 7 1 1
Beaconback
1 1
Level 2 Light monster, 2 Attack, 7 Health
Uncommon
On Level Up: Give each adjacent friendly monster Shield .
- 0 +
Gleamlet LEVEL 1 · LIGHT COMMON3 3 1
Gleamlet
1
Level 1 Light monster, 3 Attack, 3 Health
Common
No ability.
- 0 +
Bannerwing LEVEL 2 · LIGHT UNCOMMONYour adjacent friendly monsters have +1 Attack. 3 4 1 1
Bannerwing
1 1
Level 2 Light monster, 3 Attack, 4 Health
Uncommon
Your adjacent friendly monsters have +1 Attack.
- 0 +
Dawnmarshal LEVEL 3 · LIGHT EPICYour adjacent friendly monsters have +1 Attack. On Level Up: Give an adjacent friendly monster Shield . 4 7 2 1
Dawnmarshal
2 1
Level 3 Light monster, 4 Attack, 7 Health
Epic
Your adjacent friendly monsters have +1 Attack. On Level Up: Give an adjacent friendly monster Shield .
- 0 +
Dripclaw LEVEL 1 · WATER COMMONOn Summon: You may move an enemy monster to an end of its row.2 3 1
Dripclaw
1
Level 1 Water monster, 2 Attack, 3 Health
Common
On Summon: You may move an enemy monster to an end of its row.
- 0 +
Tideporter LEVEL 2 · WATER UNCOMMONOn Level Up: Move an enemy monster to an end of its row. It gets -2 Attack until the start of your next turn.2 6 1 1
Tideporter
1 1
Level 2 Water monster, 2 Attack, 6 Health
Uncommon
On Level Up: Move an enemy monster to an end of its row. It gets -2 Attack until the start of your next turn.
- 0 +
Pleatfin LEVEL 1 · WATER COMMONAfter you play a Tactic, this monster gets +1 Attack until end of turn. 2 3 1
Pleatfin
1
Level 1 Water monster, 2 Attack, 3 Health
Common
After you play a Tactic, this monster gets +1 Attack until end of turn.
- 0 +
Veilfin LEVEL 2 · WATER UNCOMMONOn Level Up: Return a Tactic card from your discard pile to your hand.2 4 1 1
Veilfin
1 1
Level 2 Water monster, 2 Attack, 4 Health
Uncommon
On Level Up: Return a Tactic card from your discard pile to your hand.
- 0 +
Tapestride LEVEL 3 · WATER EPICOnce each turn, after you play a Tactic, draw 1 card. 4 6 2 1
Tapestride
2 1
Level 3 Water monster, 4 Attack, 6 Health
Epic
Once each turn, after you play a Tactic, draw 1 card.
- 0 +
Ragmite LEVEL 1 · SHADOW COMMONOn Defeat: Return a Level 2 or Level 3 monster card from your discard pile to your hand.2 2 1
Ragmite
1
Level 1 Shadow monster, 2 Attack, 2 Health
Common
On Defeat: Return a Level 2 or Level 3 monster card from your discard pile to your hand.
- 0 +
Shroudloom LEVEL 2 · SHADOW UNCOMMONOn Level Up: Return a Level 2 or Level 3 monster card from your discard pile to your hand.3 4 1 1
Shroudloom
1 1
Level 2 Shadow monster, 3 Attack, 4 Health
Uncommon
On Level Up: Return a Level 2 or Level 3 monster card from your discard pile to your hand.
- 0 +
Snicker LEVEL 1 · SHADOW COMMONWhen this monster attacks a damaged monster, it has +1 Attack. 2 2 1
Snicker
1
Level 1 Shadow monster, 2 Attack, 2 Health
Common
When this monster attacks a damaged monster, it has +1 Attack.
- 0 +
Gloamjaw LEVEL 2 · SHADOW UNCOMMONWhen this monster attacks a damaged monster, it has +2 Attack. 2 4 1 1
Gloamjaw
1 1
Level 2 Shadow monster, 2 Attack, 4 Health
Uncommon
When this monster attacks a damaged monster, it has +2 Attack.
- 0 +
Dreadcackle LEVEL 3 · SHADOW EPICWhen this monster attacks a damaged monster, it has +2 Attack. On Level Up: Deal 2 damage to a damaged enemy monster. 5 6 2 1
Dreadcackle
2 1
Level 3 Shadow monster, 5 Attack, 6 Health
Epic
When this monster attacks a damaged monster, it has +2 Attack. On Level Up: Deal 2 damage to a damaged enemy monster.
- 0 +
Sproutslug LEVEL 1 · NATURE COMMONOn Summon: Remove up to 2 damage from a friendly monster.2 3 1
Sproutslug
1
Level 1 Nature monster, 2 Attack, 3 Health
Common
On Summon: Remove up to 2 damage from a friendly monster.
- 0 +
Mosshelix LEVEL 2 · NATURE UNCOMMONAt the end of your turn, remove 2 damage from each friendly monster, including this monster. 2 7 1 1
Mosshelix
1 1
Level 2 Nature monster, 2 Attack, 7 Health
Uncommon
At the end of your turn, remove 2 damage from each friendly monster, including this monster.
- 0 +
Burrunt LEVEL 1 · NATURE COMMONAfter this monster attacks a monster and survives, it gets a +1 Attack counter. 3 2 1
Burrunt
1
Level 1 Nature monster, 3 Attack, 2 Health
Common
After this monster attacks a monster and survives, it gets a +1 Attack counter.
- 0 +
Thicketusk LEVEL 2 · NATURE UNCOMMONAfter this monster attacks a monster and survives, it gets a +1 Attack counter. 5 4 1 1
Thicketusk
1 1
Level 2 Nature monster, 5 Attack, 4 Health
Uncommon
After this monster attacks a monster and survives, it gets a +1 Attack counter.
- 0 +
Briarback LEVEL 3 · NATURE EPICAfter this monster attacks a monster and survives, it gets a +1 Attack counter. On Level Up: Remove all damage from this monster. 4 9 2 1
Briarback
2 1
Level 3 Nature monster, 4 Attack, 9 Health
Epic
After this monster attacks a monster and survives, it gets a +1 Attack counter. On Level Up: Remove all damage from this monster.
- 0 +
Cindip LEVEL 1 · FIRE COMMON3 1 1
Cindip
1
Level 1 Fire monster, 3 Attack, 1 Health
Common
No ability.
- 0 +
Cinderbound LEVEL 2 · FIRE UNCOMMONOn Level Up: Deal 2 damage to an enemy monster.4 4 1 1
Cinderbound
1 1
Level 2 Fire monster, 4 Attack, 4 Health
Uncommon
On Level Up: Deal 2 damage to an enemy monster.
- 0 +
Kilnkip LEVEL 1 · FIRE COMMON3 2 1
Kilnkip
1
Level 1 Fire monster, 3 Attack, 2 Health
Common
No ability.
- 0 +
Stokehorn LEVEL 2 · FIRE UNCOMMONWhen this monster attacks a Guard , it has +2 Attack. 5 4 1 1
Stokehorn
1 1
Level 2 Fire monster, 5 Attack, 4 Health
Uncommon
When this monster attacks a Guard , it has +2 Attack.
- 0 +
Calderam LEVEL 3 · FIRE EPICWhen this monster attacks a monster, excess damage is dealt to your rival. 6 7 2 1
Calderam
2 1
Level 3 Fire monster, 6 Attack, 7 Health
Epic
When this monster attacks a monster, excess damage is dealt to your rival.
- 0 +
Glimbit LEVEL 1 · LIGHT COMMONGuard . On Defeat: Give a friendly monster Shield .0 3 1
Glimbit
1
Level 1 Light monster, 0 Attack, 3 Health
Common
Guard . On Defeat: Give a friendly monster Shield .
- 0 +
Orrivane The First Beacon LEVEL 1 · LIGHT LEGENDARYUnique . Guard . At the start of your turn, give each other friendly monster Shield .4 8 3 2
Orrivane - The First Beacon
3 2
Level 1 Light monster, 4 Attack, 8 Health
Legendary
Unique . Guard . At the start of your turn, give each other friendly monster Shield .
- 0 +
Puddlepip LEVEL 1 · WATER COMMONOn Summon: Move an enemy monster to an end of its row. It gets -1 Attack until the start of your next turn.1 2 1
Puddlepip
1
Level 1 Water monster, 1 Attack, 2 Health
Common
On Summon: Move an enemy monster to an end of its row. It gets -1 Attack until the start of your next turn.
- 0 +
Vastaryn The Walking Sea LEVEL 1 · WATER LEGENDARYUnique . On Summon: Each enemy monster gets -2 Attack until the start of your next turn.5 8 3 2
Vastaryn - The Walking Sea
3 2
Level 1 Water monster, 5 Attack, 8 Health
Legendary
Unique . On Summon: Each enemy monster gets -2 Attack until the start of your next turn.
- 0 +
Hushmote LEVEL 1 · SHADOW COMMONOn Defeat: Draw 1 card, then discard 1 card.2 1 1
Hushmote
1
Level 1 Shadow monster, 2 Attack, 1 Health
Common
On Defeat: Draw 1 card, then discard 1 card.
- 0 +
Veyrune The Hollow Crown LEVEL 1 · SHADOW LEGENDARYUnique . On Summon: Return up to two Level 1 monster cards from your discard pile to your hand. When another friendly monster is defeated, this monster gets +1 Attack.5 6 3 2
Veyrune - The Hollow Crown
3 2
Level 1 Shadow monster, 5 Attack, 6 Health
Legendary
Unique . On Summon: Return up to two Level 1 monster cards from your discard pile to your hand. When another friendly monster is defeated, this monster gets +1 Attack.
- 0 +
Nubroot LEVEL 1 · NATURE COMMONInstead of attacking, this monster can remove up to 2 damage from an adjacent friendly monster. 1 5 1
Nubroot
1
Level 1 Nature monster, 1 Attack, 5 Health
Common
Instead of attacking, this monster can remove up to 2 damage from an adjacent friendly monster.
- 0 +
Ossabloom The Rootheart LEVEL 1 · NATURE LEGENDARYUnique . Your Level Ups cost 1 less generic Focus. At the end of your turn, remove 1 damage from each friendly monster.5 10 3 2
Ossabloom - The Rootheart
3 2
Level 1 Nature monster, 5 Attack, 10 Health
Legendary
Unique . Your Level Ups cost 1 less generic Focus. At the end of your turn, remove 1 damage from each friendly monster.
- 0 +
Sootumble LEVEL 1 · FIRE COMMONOn Defeat: Deal 2 damage to an enemy monster.1 1 1
Sootumble
1
Level 1 Fire monster, 1 Attack, 1 Health
Common
On Defeat: Deal 2 damage to an enemy monster.
- 0 +
Cindervault The Mountain Below LEVEL 1 · FIRE LEGENDARYUnique . On Summon: Deal 3 damage to an enemy monster. When this monster attacks a monster, excess damage is dealt to your rival.5 7 3 2
Cindervault - The Mountain Below
3 2
Level 1 Fire monster, 5 Attack, 7 Health
Legendary
Unique . On Summon: Deal 3 damage to an enemy monster. When this monster attacks a monster, excess damage is dealt to your rival.
- 0 +
Borrowed Brilliance TACTIC TACTIC · LIGHT UNCOMMONMove Shield from one friendly monster to another. The receiving monster gets +2 Attack until end of turn. 1
Borrowed Brilliance
1
Light Tactic
Uncommon
Move Shield from one friendly monster to another. The receiving monster gets +2 Attack until end of turn.
- 0 +
Shoulder to Shoulder TACTIC TACTIC · LIGHT COMMONChoose a friendly monster. Each monster adjacent to it gets +2 Attack until end of turn. 1
Shoulder to Shoulder
1
Light Tactic
Common
Choose a friendly monster. Each monster adjacent to it gets +2 Attack until end of turn.
- 0 +
Brave Escort TACTIC TACTIC · LIGHT COMMONGive a friendly monster Guard until the start of your next turn. Give a monster adjacent to it Shield . 1
Brave Escort
1
Light Tactic
Common
Give a friendly monster Guard until the start of your next turn. Give a monster adjacent to it Shield .
- 0 +
Shared Burden TACTIC TACTIC · LIGHT UNCOMMONMove up to 3 damage from a friendly monster to another friendly monster. This can't defeat the second monster. 1
Shared Burden
1
Light Tactic
Uncommon
Move up to 3 damage from a friendly monster to another friendly monster. This can't defeat the second monster.
- 0 +
Joined Radiance TACTIC TACTIC · LIGHT RAREChoose two adjacent friendly monsters that haven't attacked this turn. They don't attack this turn. Deal damage equal to their combined Attack to an enemy monster. 2 1
Joined Radiance
2 1
Light Tactic
Rare
Choose two adjacent friendly monsters that haven't attacked this turn. They don't attack this turn. Deal damage equal to their combined Attack to an enemy monster.
- 0 +
Crosscurrent TACTIC TACTIC · WATER RARERearrange your monster row in any order. Draw 1 card, then discard 1 card. 1
Crosscurrent
1
Water Tactic
Rare
Rearrange your monster row in any order. Draw 1 card, then discard 1 card.
- 0 +
Sidewash TACTIC TACTIC · WATER COMMONMove an enemy monster to an end of its row. It gets -2 Attack until the start of your next turn. 1 2
Sidewash
1 2
Water Tactic
Common
Move an enemy monster to an end of its row. It gets -2 Attack until the start of your next turn.
- 0 +
Stillwater Lens TACTIC TACTIC · WATER UNCOMMONLook at the top 3 cards of your deck. Put one into your hand and the rest on the bottom in any order. 1 1
Stillwater Lens
1 1
Water Tactic
Uncommon
Look at the top 3 cards of your deck. Put one into your hand and the rest on the bottom in any order.
- 0 +
Reflecting Pool TACTIC TACTIC · WATER COMMONTwo friendly monsters exchange their printed Attack until end of turn. 1
Reflecting Pool
1
Water Tactic
Common
Two friendly monsters exchange their printed Attack until end of turn.
- 0 +
Low Tide TACTIC TACTIC · WATER UNCOMMONChoose an enemy monster. Until the end of your rival's next turn, it can't attack you. 1 1
Low Tide
1 1
Water Tactic
Uncommon
Choose an enemy monster. Until the end of your rival's next turn, it can't attack you.
- 0 +
Stolen Whisper TACTIC TACTIC · SHADOW UNCOMMONAs an additional cost, pay 2 Life. Look at your rival's hand and choose a Tactic in it. They discard it. 1
Stolen Whisper
1
Shadow Tactic
Uncommon
As an additional cost, pay 2 Life. Look at your rival's hand and choose a Tactic in it. They discard it.
- 0 +
Unfinished Legend TACTIC TACTIC · SHADOW UNCOMMONAs an additional cost, pay 2 Life. Return a Level 3 or Level 4 monster card from your discard pile to your hand. 1 1
Unfinished Legend
1 1
Shadow Tactic
Uncommon
As an additional cost, pay 2 Life. Return a Level 3 or Level 4 monster card from your discard pile to your hand.
- 0 +
Last Laugh TACTIC TACTIC · SHADOW COMMONUntil the start of your next turn, a friendly monster has "On Defeat: Deal damage equal to this monster's Attack to an enemy monster." 1
Last Laugh
1
Shadow Tactic
Common
Until the start of your next turn, a friendly monster has "On Defeat: Deal damage equal to this monster's Attack to an enemy monster."
- 0 +
Grim Exchange TACTIC TACTIC · SHADOW RAREDefeat a friendly monster. If you do, return a monster card from your discard pile to play. Its Level can be at most 1 higher than the defeated monster's. 1 1
Grim Exchange
1 1
Shadow Tactic
Rare
Defeat a friendly monster. If you do, return a monster card from your discard pile to play. Its Level can be at most 1 higher than the defeated monster's.
- 0 +
Buried Possibilities TACTIC TACTIC · SHADOW COMMONLook at the top 3 cards of your deck. Put one into your hand and the rest into your discard pile. 1 1
Buried Possibilities
1 1
Shadow Tactic
Common
Look at the top 3 cards of your deck. Put one into your hand and the rest into your discard pile.
- 0 +
Room to Grow TACTIC TACTIC · NATURE UNCOMMONYour next Level Up this turn costs 1 less Focus (generic first, then Nature). Draw 1 card. 1 1
Room to Grow
1 1
Nature Tactic
Uncommon
Your next Level Up this turn costs 1 less Focus (generic first, then Nature). Draw 1 card.
- 0 +
Barkhide TACTIC TACTIC · NATURE COMMONUntil the start of your next turn, a friendly monster takes 1 less damage from each source. 1
Barkhide
1
Nature Tactic
Common
Until the start of your next turn, a friendly monster takes 1 less damage from each source.
- 0 +
Rootbound Clash TACTIC TACTIC · NATURE RAREA friendly monster and an enemy monster deal damage equal to their Attack to each other. This doesn't count as an attack. 1 1
Rootbound Clash
1 1
Nature Tactic
Rare
A friendly monster and an enemy monster deal damage equal to their Attack to each other. This doesn't count as an attack.
- 0 +
Seedling Call TACTIC TACTIC · NATURE UNCOMMONLook at the top 4 cards of your deck. Put up to two Level 1 monster cards into your hand and the rest on the bottom. 1 1
Seedling Call
1 1
Nature Tactic
Uncommon
Look at the top 4 cards of your deck. Put up to two Level 1 monster cards into your hand and the rest on the bottom.
- 0 +
Full Bloom TACTIC TACTIC · NATURE COMMONFriendly monsters get +1 Attack until end of turn, or +2 Attack if you control a Level 3 or Level 4 monster. 1 1
Full Bloom
1 1
Nature Tactic
Common
Friendly monsters get +1 Attack until end of turn, or +2 Attack if you control a Level 3 or Level 4 monster.
- 0 +
Forked Flare TACTIC TACTIC · FIRE COMMONDeal 1 damage to an enemy monster and 1 damage to each monster adjacent to it. 1 1
Forked Flare
1 1
Fire Tactic
Common
Deal 1 damage to an enemy monster and 1 damage to each monster adjacent to it.
- 0 +
Shellsplit Spark TACTIC TACTIC · FIRE COMMONChoose an enemy monster. Deal 1 damage to each monster adjacent to it. 1
Shellsplit Spark
1
Fire Tactic
Common
Choose an enemy monster. Deal 1 damage to each monster adjacent to it.
- 0 +
Flash Fuel TACTIC TACTIC · FIRE UNCOMMONAs an additional cost, discard a monster card. Deal damage equal to 1 plus its Level to an enemy monster. 2 2
Flash Fuel
2 2
Fire Tactic
Uncommon
As an additional cost, discard a monster card. Deal damage equal to 1 plus its Level to an enemy monster.
- 0 +
Scorching Pursuit TACTIC TACTIC · FIRE UNCOMMONPlay only if an enemy monster was defeated this turn. A friendly monster ignores Guard this turn. Draw 1 card. 1
Scorching Pursuit
1
Fire Tactic
Uncommon
Play only if an enemy monster was defeated this turn. A friendly monster ignores Guard this turn. Draw 1 card.
- 0 +
Overflowing Flame TACTIC TACTIC · FIRE RAREDeal 3 damage to an enemy monster. Excess damage is dealt to your rival. 3 2
Overflowing Flame
3 2
Fire Tactic
Rare
Deal 3 damage to an enemy monster. Excess damage is dealt to your rival.
- 0 +
Glintquill LEVEL 1 · LIGHT COMMON1 4 1
Glintquill
1
Level 1 Light monster, 1 Attack, 4 Health
Common
No ability.
- 0 +
Quillward LEVEL 2 · LIGHT UNCOMMONAfter this monster attacks a monster and survives, give an adjacent friendly monster Shield . 3 5 1 1
Quillward
1 1
Level 2 Light monster, 3 Attack, 5 Health
Uncommon
After this monster attacks a monster and survives, give an adjacent friendly monster Shield .
- 0 +
Crownquill LEVEL 3 · LIGHT EPICAfter this monster attacks a monster and survives, give each adjacent friendly monster Shield . While this monster is damaged, it has +2 Attack. 3 7 2 1
Crownquill
2 1
Level 3 Light monster, 3 Attack, 7 Health
Epic
After this monster attacks a monster and survives, give each adjacent friendly monster Shield . While this monster is damaged, it has +2 Attack.
- 0 +
Glasswink LEVEL 1 · LIGHT COMMONOn Summon: Mark an enemy monster. Your monsters have +1 Attack when they attack a marked monster.2 2 1
Glasswink
1
Level 1 Light monster, 2 Attack, 2 Health
Common
On Summon: Mark an enemy monster. Your monsters have +1 Attack when they attack a marked monster.
- 0 +
Mirrorwing LEVEL 2 · LIGHT UNCOMMONAfter this monster attacks a monster, mark that monster. Your monsters have +1 Attack when they attack a marked monster. 3 4 1 1
Mirrorwing
1 1
Level 2 Light monster, 3 Attack, 4 Health
Uncommon
After this monster attacks a monster, mark that monster. Your monsters have +1 Attack when they attack a marked monster.
- 0 +
Solstrix LEVEL 3 · LIGHT EPICAfter this monster attacks a monster, mark that monster. Your monsters have +2 Attack when they attack a marked monster. When a marked enemy monster is defeated, give a friendly monster Shield . 4 6 2 1
Solstrix
2 1
Level 3 Light monster, 4 Attack, 6 Health
Epic
After this monster attacks a monster, mark that monster. Your monsters have +2 Attack when they attack a marked monster. When a marked enemy monster is defeated, give a friendly monster Shield .
- 0 +
Prism Relay TACTIC TACTIC · LIGHT COMMONRemove Shield from a friendly monster. Give Shield to each friendly monster adjacent to it. 1
Prism Relay
1
Light Tactic
Common
Remove Shield from a friendly monster. Give Shield to each friendly monster adjacent to it.
- 0 +
Stand in the Sun TACTIC TACTIC · LIGHT COMMONUntil end of turn, a friendly monster's Attack becomes its remaining Health. It can't attack your rival this turn. 1 1
Stand in the Sun
1 1
Light Tactic
Common
Until end of turn, a friendly monster's Attack becomes its remaining Health. It can't attack your rival this turn.
- 0 +
An Open Hand TACTIC TACTIC · LIGHT COMMONDraw cards until you have as many cards in hand as your rival. You can't draw more than 3 cards this way. 1 1
An Open Hand
1 1
Light Tactic
Common
Draw cards until you have as many cards in hand as your rival. You can't draw more than 3 cards this way.
- 0 +
One Last Light TACTIC TACTIC · LIGHT UNCOMMONUntil the start of your next turn, the first damage that would defeat you leaves you at 1 Life instead. After that, you can be defeated as usual. 1
One Last Light
1
Light Tactic
Uncommon
Until the start of your next turn, the first damage that would defeat you leaves you at 1 Life instead. After that, you can be defeated as usual.
- 0 +
Gentle Judgment TACTIC TACTIC · LIGHT RAREPlay only if you control a monster. Defeat an enemy monster that has more Attack than each of your monsters. Your rival restores 3 Life. 2 2
Gentle Judgment
2 2
Light Tactic
Rare
Play only if you control a monster. Defeat an enemy monster that has more Attack than each of your monsters. Your rival restores 3 Life.
- 0 +
Dawn Accord TACTIC TACTIC · LIGHT UNCOMMONChoose two: give a friendly monster Shield ; restore 3 Life to yourself; or draw 2 cards if you control a Guard . 2 2
Dawn Accord
2 2
Light Tactic
Uncommon
Choose two: give a friendly monster Shield ; restore 3 Life to yourself; or draw 2 cards if you control a Guard .
- 0 +
Spoutling LEVEL 1 · WATER COMMONOn Summon: An enemy monster gets -1 Attack until the start of your next turn.2 2 1
Spoutling
1
Level 1 Water monster, 2 Attack, 2 Health
Common
On Summon: An enemy monster gets -1 Attack until the start of your next turn.
- 0 +
Trunkwell LEVEL 2 · WATER UNCOMMONAfter this monster attacks, move an enemy monster to an end of its row. It gets -1 Attack until the start of your next turn. 2 5 1 1
Trunkwell
1 1
Level 2 Water monster, 2 Attack, 5 Health
Uncommon
After this monster attacks, move an enemy monster to an end of its row. It gets -1 Attack until the start of your next turn.
- 0 +
Floodbearer LEVEL 3 · WATER EPICAfter this monster attacks, move an enemy monster to an end of its row. It gets -1 Attack and each monster adjacent to it gets -1 Attack until the start of your next turn. 4 7 2 1
Floodbearer
2 1
Level 3 Water monster, 4 Attack, 7 Health
Epic
After this monster attacks, move an enemy monster to an end of its row. It gets -1 Attack and each monster adjacent to it gets -1 Attack until the start of your next turn.
- 0 +
Sawpup LEVEL 1 · WATER COMMONWhen this monster attacks a monster, remove that monster's Shield first. 2 3 1
Sawpup
1
Level 1 Water monster, 2 Attack, 3 Health
Common
When this monster attacks a monster, remove that monster's Shield first.
- 0 +
Keelsaw LEVEL 2 · WATER UNCOMMONWhen this monster attacks a monster, remove that monster's Shield first. That monster loses Guard until end of turn. 3 4 1 1
Keelsaw
1 1
Level 2 Water monster, 3 Attack, 4 Health
Uncommon
When this monster attacks a monster, remove that monster's Shield first. That monster loses Guard until end of turn.
- 0 +
Riptooth LEVEL 3 · WATER EPICWhen this monster attacks a monster, remove that monster's Shield first. That monster loses Guard until end of turn. On Level Up: Remove Shield from each enemy monster. 5 6 2 1
Riptooth
2 1
Level 3 Water monster, 5 Attack, 6 Health
Epic
When this monster attacks a monster, remove that monster's Shield first. That monster loses Guard until end of turn. On Level Up: Remove Shield from each enemy monster.
- 0 +
Forked Current TACTIC TACTIC · WATER UNCOMMONReveal the top 3 cards of your deck. Your rival splits them into two piles. Put one pile into your hand and the other on the bottom of your deck. 1 2
Forked Current
1 2
Water Tactic
Uncommon
Reveal the top 3 cards of your deck. Your rival splits them into two piles. Put one pile into your hand and the other on the bottom of your deck.
- 0 +
River Rehearsal TACTIC TACTIC · WATER COMMONChoose a friendly monster. Its On Summon or On Level Up ability happens again. This doesn't count as a summon or a Level Up. 1 1
River Rehearsal
1 1
Water Tactic
Common
Choose a friendly monster. Its On Summon or On Level Up ability happens again. This doesn't count as a summon or a Level Up.
- 0 +
Twinwake TACTIC TACTIC · WATER UNCOMMONChoose another Water Tactic you played this turn. Its effect happens again, and you choose new targets. You can't choose Twinwake. 1 1
Twinwake
1 1
Water Tactic
Uncommon
Choose another Water Tactic you played this turn. Its effect happens again, and you choose new targets. You can't choose Twinwake.
- 0 +
Drown Out TACTIC TACTIC · WATER COMMONUntil the start of your next turn, an enemy monster loses Guard and its abilities don't trigger. 1
Drown Out
1
Water Tactic
Common
Until the start of your next turn, an enemy monster loses Guard and its abilities don't trigger.
- 0 +
Anchor or Drift TACTIC TACTIC · WATER RAREEach player chooses one of their monsters to keep. Return every other monster to its owner's hand, along with the cards under it. 2 3
Anchor or Drift
2 3
Water Tactic
Rare
Each player chooses one of their monsters to keep. Return every other monster to its owner's hand, along with the cards under it.
- 0 +
Turn the River TACTIC TACTIC · WATER COMMONPut the rest of your hand on the bottom of your deck. Draw that many cards, plus 1. 1 1
Turn the River
1 1
Water Tactic
Common
Put the rest of your hand on the bottom of your deck. Draw that many cards, plus 1.
- 0 +
Pinchbone LEVEL 1 · SHADOW COMMONOn Summon: Mark an enemy monster. When a marked enemy monster is defeated, this monster gets a +1 Attack counter.2 2 1
Pinchbone
1
Level 1 Shadow monster, 2 Attack, 2 Health
Common
On Summon: Mark an enemy monster. When a marked enemy monster is defeated, this monster gets a +1 Attack counter.
- 0 +
Hollowfang LEVEL 2 · SHADOW UNCOMMONOn Level Up: Mark an enemy monster. When a marked enemy monster is defeated, draw 1 card.3 4 1 1
Hollowfang
1 1
Level 2 Shadow monster, 3 Attack, 4 Health
Uncommon
On Level Up: Mark an enemy monster. When a marked enemy monster is defeated, draw 1 card.
- 0 +
Ivoryclasp LEVEL 3 · SHADOW EPICOn Level Up: Mark an enemy monster. When a marked enemy monster is defeated, draw 1 card and mark another enemy monster.4 6 2 1
Ivoryclasp
2 1
Level 3 Shadow monster, 4 Attack, 6 Health
Epic
On Level Up: Mark an enemy monster. When a marked enemy monster is defeated, draw 1 card and mark another enemy monster.
- 0 +
Dozewisp LEVEL 1 · SHADOW COMMONOn Defeat: Return a Level 1 monster card of another family from your discard pile to your hand.1 2 1
Dozewisp
1
Level 1 Shadow monster, 1 Attack, 2 Health
Common
On Defeat: Return a Level 1 monster card of another family from your discard pile to your hand.
- 0 +
Tailwraith LEVEL 2 · SHADOW UNCOMMONOn Defeat: Return a Level 1 or Level 2 monster card of another family from your discard pile to your hand.3 3 1 1
Tailwraith
1 1
Level 2 Shadow monster, 3 Attack, 3 Health
Uncommon
On Defeat: Return a Level 1 or Level 2 monster card of another family from your discard pile to your hand.
- 0 +
Grinhaunt LEVEL 3 · SHADOW EPICOn Defeat: Return a Level 1 monster card of another family that costs 2 or less from your discard pile to play.4 6 2 1
Grinhaunt
2 1
Level 3 Shadow monster, 4 Attack, 6 Health
Epic
On Defeat: Return a Level 1 monster card of another family that costs 2 or less from your discard pile to play.
- 0 +
Parting Gift TACTIC TACTIC · SHADOW COMMONDefeat a friendly monster. Deal damage equal to its Level to each enemy monster. 1
Parting Gift
1
Shadow Tactic
Common
Defeat a friendly monster. Deal damage equal to its Level to each enemy monster.
- 0 +
Two Names One Grave TACTIC TACTIC · SHADOW UNCOMMONSearch your deck for two monster cards with different names and reveal them. Your rival chooses one to put into your hand. Put the other into your discard pile. 1 2
Two Names One Grave
1 2
Shadow Tactic
Uncommon
Search your deck for two monster cards with different names and reveal them. Your rival chooses one to put into your hand. Put the other into your discard pile.
- 0 +
Borrowed Epitaph TACTIC TACTIC · SHADOW UNCOMMONChoose a monster card with an On Defeat ability in either discard pile. Until the start of your next turn, a friendly monster also has that ability. 1
Borrowed Epitaph
1
Shadow Tactic
Uncommon
Choose a monster card with an On Defeat ability in either discard pile. Until the start of your next turn, a friendly monster also has that ability.
- 0 +
A Second Funeral TACTIC TACTIC · SHADOW COMMONChoose a friendly monster. Its On Defeat ability happens, and it stays in play. 1
A Second Funeral
1
Shadow Tactic
Common
Choose a friendly monster. Its On Defeat ability happens, and it stays in play.
- 0 +
Borrowed Malice TACTIC TACTIC · SHADOW RAREAs an additional cost, pay 2 Life. Play only if your row has room. Take control of a damaged enemy monster until end of turn. It can attack monsters this turn, but it can't attack your rival or Level Up. 1 2
Borrowed Malice
1 2
Shadow Tactic
Rare
As an additional cost, pay 2 Life. Play only if your row has room. Take control of a damaged enemy monster until end of turn. It can attack monsters this turn, but it can't attack your rival or Level Up.
- 0 +
Graveward Gathering TACTIC TACTIC · SHADOW COMMONAs an additional cost, pay 2 Life. Return up to three monster cards with different Levels from your discard pile to your hand. 1 2
Graveward Gathering
1 2
Shadow Tactic
Common
As an additional cost, pay 2 Life. Return up to three monster cards with different Levels from your discard pile to your hand.
- 0 +
Coilsprig LEVEL 1 · NATURE COMMONWhen this monster defeats a monster, remove all damage from this monster. 2 3 1
Coilsprig
1
Level 1 Nature monster, 2 Attack, 3 Health
Common
When this monster defeats a monster, remove all damage from this monster.
- 0 +
Thorntongue LEVEL 2 · NATURE UNCOMMONWhen this monster defeats a monster, remove all damage from this monster. On Level Up: This monster and an enemy monster deal damage equal to their Attack to each other. 3 3 1 1
Thorntongue
1 1
Level 2 Nature monster, 3 Attack, 3 Health
Uncommon
When this monster defeats a monster, remove all damage from this monster. On Level Up: This monster and an enemy monster deal damage equal to their Attack to each other.
- 0 +
Bramblecrest LEVEL 3 · NATURE EPICWhen this monster defeats a monster, remove all damage from this monster. On Level Up: This monster and an enemy monster deal damage equal to their Attack to each other. 4 7 2 1
Bramblecrest
2 1
Level 3 Nature monster, 4 Attack, 7 Health
Epic
When this monster defeats a monster, remove all damage from this monster. On Level Up: This monster and an enemy monster deal damage equal to their Attack to each other.
- 0 +
Sporecub LEVEL 1 · NATURE COMMONInstead of attacking, this monster can remove up to 2 damage from itself. 2 3 1
Sporecub
1
Level 1 Nature monster, 2 Attack, 3 Health
Common
Instead of attacking, this monster can remove up to 2 damage from itself.
- 0 +
Capbrock LEVEL 2 · NATURE UNCOMMONInstead of attacking, this monster can remove up to 2 damage from itself and each adjacent friendly monster. 3 6 1 1
Capbrock
1 1
Level 2 Nature monster, 3 Attack, 6 Health
Uncommon
Instead of attacking, this monster can remove up to 2 damage from itself and each adjacent friendly monster.
- 0 +
Shelfmane LEVEL 3 · NATURE EPICInstead of attacking, this monster can remove up to 3 damage from itself and each adjacent friendly monster. 4 8 2 1
Shelfmane
2 1
Level 3 Nature monster, 4 Attack, 8 Health
Epic
Instead of attacking, this monster can remove up to 3 damage from itself and each adjacent friendly monster.
- 0 +
Call of the Canopy TACTIC TACTIC · NATURE UNCOMMONLook at the top 6 cards of your deck. Summon up to two Level 1 monsters from them for free, as long as their costs add up to 4 or less. Put the rest on the bottom of your deck. 2 2
Call of the Canopy
2 2
Nature Tactic
Uncommon
Look at the top 6 cards of your deck. Summon up to two Level 1 monsters from them for free, as long as their costs add up to 4 or less. Put the rest on the bottom of your deck.
- 0 +
Branching Path TACTIC TACTIC · NATURE COMMONPut a friendly Level 1 monster on the bottom of your deck. Search your deck for a Level 1 monster card with a different name that costs at most 1 more, and summon it for free in the same place. 1
Branching Path
1
Nature Tactic
Common
Put a friendly Level 1 monster on the bottom of your deck. Search your deck for a Level 1 monster card with a different name that costs at most 1 more, and summon it for free in the same place.
- 0 +
Root to Crown TACTIC TACTIC · NATURE RAREChoose a family. Search your deck for its Level 1, Level 2 and Level 3 cards and put one of each into your hand. 2 2
Root to Crown
2 2
Nature Tactic
Rare
Choose a family. Search your deck for its Level 1, Level 2 and Level 3 cards and put one of each into your hand.
- 0 +
Trailblazer's Call TACTIC TACTIC · NATURE COMMONLevel 1 monsters you summon this turn can attack enemy monsters right away. They still can't attack your rival or Level Up this turn. 1
Trailblazer's Call
1
Nature Tactic
Common
Level 1 monsters you summon this turn can attack enemy monsters right away. They still can't attack your rival or Level Up this turn.
- 0 +
Return to the Roots TACTIC TACTIC · NATURE UNCOMMONPut a friendly Level 3 monster and the cards under it on the bottom of your deck. Draw 3 cards and remove all damage from your other monsters. 1 1
Return to the Roots
1 1
Nature Tactic
Uncommon
Put a friendly Level 3 monster and the cards under it on the bottom of your deck. Draw 3 cards and remove all damage from your other monsters.
- 0 +
Strength from Scars TACTIC TACTIC · NATURE COMMONRemove up to 2 damage from each friendly monster. Give a friendly monster +1 Attack until end of turn for each damage removed this way. 1 1
Strength from Scars
1 1
Nature Tactic
Common
Remove up to 2 damage from each friendly monster. Give a friendly monster +1 Attack until end of turn for each damage removed this way.
- 0 +
Pebblebill LEVEL 1 · FIRE COMMONOn Summon: You may discard a monster card to deal 2 damage to an enemy monster.2 2 1
Pebblebill
1
Level 1 Fire monster, 2 Attack, 2 Health
Common
On Summon: You may discard a monster card to deal 2 damage to an enemy monster.
- 0 +
Slagscoop LEVEL 2 · FIRE UNCOMMONOn Level Up: You may discard a monster card to deal 2 damage to each of up to two enemy monsters.2 4 1 1
Slagscoop
1 1
Level 2 Fire monster, 2 Attack, 4 Health
Uncommon
On Level Up: You may discard a monster card to deal 2 damage to each of up to two enemy monsters.
- 0 +
Blastmaw LEVEL 3 · FIRE EPICOn Level Up: You may discard a monster card to deal 2 damage to each enemy monster.5 6 2 1
Blastmaw
2 1
Level 3 Fire monster, 5 Attack, 6 Health
Epic
On Level Up: You may discard a monster card to deal 2 damage to each enemy monster.
- 0 +
Coalgrub LEVEL 1 · FIRE COMMON2 2 1
Coalgrub
1
Level 1 Fire monster, 2 Attack, 2 Health
Common
No ability.
- 0 +
Ventwing LEVEL 2 · FIRE UNCOMMONOn Level Up: Deal 1 damage to an enemy monster. Instead of attacking, this monster can take 2 damage to deal 2 damage to an enemy monster.2 4 1 1
Ventwing
1 1
Level 2 Fire monster, 2 Attack, 4 Health
Uncommon
On Level Up: Deal 1 damage to an enemy monster. Instead of attacking, this monster can take 2 damage to deal 2 damage to an enemy monster.
- 0 +
Siegescarab LEVEL 3 · FIRE EPICOn Level Up: Deal 2 damage to an enemy monster. Instead of attacking, this monster can take 2 damage to deal 2 damage to an enemy monster.4 7 2 1
Siegescarab
2 1
Level 3 Fire monster, 4 Attack, 7 Health
Epic
On Level Up: Deal 2 damage to an enemy monster. Instead of attacking, this monster can take 2 damage to deal 2 damage to an enemy monster.
- 0 +
Cinder Chain TACTIC TACTIC · FIRE RAREDeal 1 damage to every monster, including yours. If a monster is defeated this way, do it again. This can happen up to 3 times. 2 1
Cinder Chain
2 1
Fire Tactic
Rare
Deal 1 damage to every monster, including yours. If a monster is defeated this way, do it again. This can happen up to 3 times.
- 0 +
Burn the Map TACTIC TACTIC · FIRE COMMONDiscard the rest of your hand. Draw 3 cards. 1 2
Burn the Map
1 2
Fire Tactic
Common
Discard the rest of your hand. Draw 3 cards.
- 0 +
Burn Past the Limit TACTIC TACTIC · FIRE UNCOMMONChoose a friendly monster that didn't arrive this turn. It gets +1 Attack until end of turn and can attack one more time this turn. At the end of your turn, deal 2 damage to it. 2 1
Burn Past the Limit
2 1
Fire Tactic
Uncommon
Choose a friendly monster that didn't arrive this turn. It gets +1 Attack until end of turn and can attack one more time this turn. At the end of your turn, deal 2 damage to it.
- 0 +
Smoke or Sparks TACTIC TACTIC · FIRE UNCOMMONYour rival chooses one: they take 4 damage, or you draw 3 cards. 2 1
Smoke or Sparks
2 1
Fire Tactic
Uncommon
Your rival chooses one: they take 4 damage, or you draw 3 cards.
- 0 +
Kindling Credit TACTIC TACTIC · FIRE COMMONDeal 2 damage to an enemy monster. If this defeats it, refresh 2 of your spent Fire Focus. 2
Kindling Credit
2
Fire Tactic
Common
Deal 2 damage to an enemy monster. If this defeats it, refresh 2 of your spent Fire Focus.
- 0 +
Too Hot to Hold TACTIC TACTIC · FIRE COMMONYour rival discards 1 card at random. 1
- 0 +
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